iOS and Android, native or React Native — picked after the spec, not before. Real device APIs, push notifications, offline-first patterns, App Store and Play Store realities handled. Built and submitted, not just demoed on a simulator.
Mid-market teams pick the platform shape before they understand the product — usually based on what their CTO is comfortable with, or what's easiest to hire for in their region. The result: a React Native app that needed deep camera access and ships with a janky workaround, or a fully native dual-build that didn't need 90% of the platform-specific code. We pick after the spec, when we know what the product actually does.
What separates a TestFlight build from an app that survives an App Store review and runs in users' hands.
// mobile coverage — every build
// five-of-five. anything less doesn't make it to the store.
Working builds in TestFlight and Play Console internal testing every sprint. No "let's wait until it's polished to test on a real device."
Target devices, OS minimums, native vs RN call, device APIs, offline behavior, push strategy — pinned down up front. Stack rationale on the table, not a vague mockup.
Incremental delivery against the phased plan. Internal testers see every sprint via TestFlight / Play internal track. Senior code review including the offensive team for anything touching auth, payments, or user data.
We hand the codebases (yes, plural — App Store and Play Store accounts on your side) with runbooks, signing keys transferred properly, and 90 days of office hours. You own the binaries, the accounts, and the user data.
Free 30-minute scoping — native or React Native, what device APIs matter, App Store and Play Store realities, and what a realistic timeline looks like.